合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

        CSCI 201代做、代寫c/c++,Python編程
        CSCI 201代做、代寫c/c++,Python編程

        時間:2024-11-01  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



        Assignment #2
        CSCI 201 Fall 2024
        Page 1 of 11
        Assignment #2
        CSCI 201 Fall 2024
        6% of course grade
        Title
        Networked Crossword Puzzle
        Topics Covered
        Networking 
        Multi-Threading
        Concurrency Issues
        Introduction
        This assignment will require you to create two different programs – a server and a client. You 
        will implement a networked crossword puzzle game where multiple users can play against each 
        other. There will be some concurrency issues since you will need to make sure only certain 
        clients can play at different times. There will be many ways to design out the program, so I 
        recommend you spend some time designing it out on paper before you begin coding.
        Crossword puzzle game
        A crossword puzzle is a word game consisting of interlocking horizontal and vertical grids. 
        Participants enter letters into these grids based on the provided clues. The game concludes when 
        all empty grids are correctly filled. Typically, the horizontal grids are referred to as ACROSS 
        entries, while the vertical grids are called DOWN entries. Each across or down entry, which 
        consists of a series of grids, corresponds to a word or phrase. All entries are indexed, and the 
        corresponding clues are provided for the participants. Additionally, the intersection of an across 
        entry and a down entry indicates a shared letter at that specific location, which usually serves as 
        an extra hint besides the entry-specific clues.
        Crossword puzzle game example
        Assignment #2
        CSCI 201 Fall 2024
        Page 2 of 11
        Server Functionality
        The server will be responsible for reading the puzzle data from a file and distributing it to the 
        clients when they connect. To simplify execution of your program, only one game can be 
        occurring at a time. Each game will have between 1 and 3 players. The first client to connect to 
        the server will specify the number of players.
        The server will have (possibly) multiple puzzle data files in a directory called gamedata at the 
        top of your project directory. Make sure that you specify a relative path when reading the puzzle
        data files so the graders can drop their puzzle data files in the gamedata directory and run your
        program without having to change any hard-coded variables. Your server program will need to
        open the directory that contains all the puzzle data files and determine how many files are in that 
        directory. It will then randomly choose one of the files to use. Of course, if there is only one file 
        in the directory, that is the one that will be chosen. The names of the files are irrelevant since the 
        server will choose one of them randomly, so they could be named anything at all.
        Each game data file will contain all the information needed to play a game. The file will be 
        formatted as a Comma Separated Value (CSV) file with ACROSS on the first line, followed by one
        or more lines formatted as:
        ACROSS,,
        <number>,<answer>,<question>
        The file will then have a line with the word DOWN, then one or more lines formatted the same as 
        above. Here is a sample file:
        ACROSS,,
        1,trojans,What is USC’s mascot?
        2,dodgers,What professional baseball team is closest to USC? 
        3,csci,What is the four-letter prefix for Computer Science? 
        DOWN,,
        1,traveler,What is the name of USC’s white horse? 
        4,gold,What is one of USC’s colors?
        5,marshall,Who is USC’s School of Business named after?
        Your server program will need to determine if the file is formatted properly. The only rules that 
        you need to check are the following:
        1. The words ACROSS and DOWN exist on their own lines and only one time in the file and
        are followed by empty CSV fields. 
        2. The other lines in the file are formatted with three parameters – integer, answer, question.
        a. The three parameters are separated by commas as it is normal for CSV files.
        Assignment #2
        CSCI 201 Fall 2024
        Page 3 of 11
        3. If a number in the ACROSS section matches a number in the DOWN section, the 
        answers must start with the same letter. In the example above, the lines with 
        trojans and traveler both start with same letter “t”, since their number is 
        the same, “1”.
        4. An answer cannot contain any whitespace.
        5. Questions normally will contain whitespace.
        The server will need to determine how to format the answers in the game board so it can send out 
        that information to all the clients (since the clients all need to render the game board the same).
        There will be different ways that the data can be rendered. You can assume that there is at least 
        one viable way to render the game board. In other words, you can assume that each word 
        contains at least one letter that is in another word and the board can be rendered for the player. 
        This may be challenging to figure out, so make sure to write out an algorithm to solve this before 
        you begin coding.
        If the ACROSS number and the DOWN number are the same, that means the answers will start 
        with the same letter, as explained above. The numbers do not have to be in order in the file, but 
        all the questions for a section will immediately follow the lines with ACROSS or DOWN.
        There will not be more than one ACROSS or DOWN section in a file.
        All the answers to the questions are case-insensitive. The server will wait to randomly 
        determine a game file to read until the first client has connected.
        The server will listen on port 3456. When a client connects to it, it will randomly determine a 
        game data file to read, verify that the file is formatted properly, and figure out a rendering of the
        game board. If there are no valid game files, the server should report that to the client and
        continue waiting for another client to connect. At that point, it will read the directory again and 
        randomly choose another game data file.
        When the first client connects to it, the first message it sends will be a number between 1 and 3 
        to determine how many players will be part of the game. If the number is 1, the server can start 
        the game. If the number is 2 or 3, the server will need to wait until the proper number of clients 
        have connected to the server before starting the game.
        Game Play
        Once the proper number of players have joined the game, the server will send out the game board 
        to all the players. The players will begin play in the order they joined the game. Only one player 
        should be able to play at a time. More information on how the client will behave is included in 
        the relevant section below. Every play should be sent to the server. The server validates
        whether the answer provided for the appropriate question is correct. If it is, the same player who 
        guessed the correct answer will get to play again. If it is incorrect, play will proceed to the next 
        player. Regardless, the server should send a notification to all the clients letting them know what 
        Assignment #2
        CSCI 201 Fall 2024
        Page 4 of 11
        question the player was attempting to answer, what the player guessed, and whether it was 
        correct.
        The server should keep track of how many correct answers each player has guessed, and which 
        questions are remaining. Once all the questions have been answered correctly, the server will 
        notify all the players of the final score (1 point for each question answered correctly) and who 
        the winner is (or a tie, if that is the case).
        You do not need to maintain statistics, and there are no user accounts. Once a game concludes, 
        the clients should terminate. The server should loop and allow a new game to begin by having 
        another client connect. The server cannot allow another game to begin while a game is being 
        played – only one game is played at a time. The server should never have to be restarted, 
        though, to play subsequent games. Once the server has started, the only way to stop playing 
        games is to “kill” the server, which is done by clicking “Terminate”, the red square, in Eclipse. 
        Client Functionality
        The client will begin by welcoming the user to the game and prompting them for the server 
        hostname and port. If a valid connection is not made, an error message should be displayed, and 
        the client should loop back to allow the user to enter another server hostname and port. If a valid 
        connection is made, the first client should prompt for the number of players. The valid number
        of players is between 1 and 3. The first client should continue prompting for the number of 
        players until a valid number is entered.
        If the necessary number of players have not yet joined the game, all the clients, except for the 
        last one to join, should display a message that says “Waiting for player x.” The “x” 
        should be replaced by the player number for which we are waiting. When a player joins, all 
        clients, except for the last one, should display a message stating from which IP address the player
        joined.
        Once all the required players have joined, all clients should display a message that says, “The
        game is beginning.” The server will send the game board, which includes the crossword 
        puzzle and the questions.
        Play will proceed through the players based on the order they joined the game. Player 1 will go 
        first and select to guess the answer to a question that is either “down” or “across”, as in “Would
        you like to answer a question across (a) or down (d)?”. If “d” or “a” is not 
        entered, the client should prompt the user again. The user will then be prompted to enter a 
        number for which question to answer, as in “Which number?”. If the value entered is not 
        valid, the client should prompt the user again.
        Once the user has entered a valid question, (let’s assume “a” and “1” were entered), the client 
        should prompt the user to enter the answer to the question, “What is your guess for 1 
        Assignment #2
        CSCI 201 Fall 2024
        Page 5 of 11
        across?” The answer should be sent to the server, which will return whether it was correct or 
        incorrect to all the connected clients. The (possibly) updated game board and remaining
        questions to answer will be sent to all clients. Do not display questions that have already been 
        answered correctly.
        If a player answers a question correctly, they will get to answer another question. If the answer 
        was incorrect, play will move to the next client who joined. If the last player that joined answers 
        a question incorrectly, play will proceed with the first player.
        Play continues until all the correct answers have been guessed. The completed game board with
        all the questions will be displayed, and the final scores will be shown. The final score is only 
        based on how many questions a user guessed correctly. If one player has more correct answers 
        than any the others, that player is declared the winner. If two players have the same score, the 
        game is declared as a tie.
        All the clients will then terminate, but the server will loop back to allow new players to join and 
        start a new game.
        The sample execution that follows shows all the messages that should be displayed throughout 
        the game. Your output should be as close as possible to the one shown below, though the
        crossword puzzle may look different for the same answers since that will be based on how your 
        program generates it.
        Assignment #2
        CSCI 201 Fall 2024
        Page 6 of 11
        Sample Execution
        Below is a sample execution of the program with the user input in bold red (though the input
        will not be bolded, or colored, when you run your program). The first column is the server, the 
        second column is the first player, and the third column is the second player. Ignore all the extra 
        blank lines that are displayed, to try to show you the timeline at which output is generated, but in 
        the actual output, all the lines will be displayed next to each other. This sample run is using the 
        sample puzzle game file that was provided earlier in the assignment.
        Server Player 1 Player 2
        Listening on port 3456.
        Waiting for players...
        Welcome to 201 Crossword!
        Enter the server hostname: localhost
        Enter the server port: 3456
        Connection from 127.0.0.1
        How many players will there be? 2
        Number of players: 2 
        Waiting for player 2. 
        Reading random game file.
        File read successfully.
        Waiting for player 2.
        Welcome to 201 Crossword!
        Enter the server hostname:
        localhost
        Enter the server port: 3456
        Connection from 127.0.0.1
        Player 2 has joined from 127.0.0.1. There is a game waiting for you.
        Player 1 has already joined.
        Game can now begin.
        The game is beginning. The game is beginning.
        Sending game board. 5_
        Across
        1 What is USC’s mascot?
        2 What professional baseball team is 
        closest to USC?
        3 What is the four-letter prefix for 
        Computer Science?
        Down
        1 What is the name of USC’s white 
        horse?
        4 What is one of USC’s colors?
        5 Who is USC’s School of Business
        named after?
        Across
        1 What is USC’s mascot?
        2 What professional baseball team
        is closest to USC?
        3 What is the four-letter prefix
        for Computer Science?
        Down
        1 What is the name of USC’s white 
        horse?
        4 What is one of USC’s colors?
        5 Who is USC’s School of Business
        named after?
        Assignment #2
        CSCI 201 Fall 2024
        Page 7 of 11
        Player 1’s turn.
        Would you like to answer a question 
        across (a) or down (d)? d
        That is not a valid option?
        Would you like to answer a question 
        across (a) or down (d)? a
        Which number? 4
        That is not a valid option. 
        Which number? 1
        What is your guess for 1 across?
        trojans
        Player 1’s turn.
        Player 1 guessed “trojans” for 
        1 across.
        Player 1 guessed “trojans” for 1 
        across.
        That is correct.
        That is correct. That is correct.
        Sending game board.
        Across
        2 What professional baseball team is 
        closest to USC?
        3 What is the four-letter prefix for 
        Computer Science?
        Down
        1 What is the name of USC’s white 
        horse?
        4 What is one of USC’s colors?
        5 Who is USC’s School of Business 
        named after?
        Across
        2 What professional baseball team
        is closest to USC?
        3 What is the four-letter prefix
        for Computer Science?
        Down
        1 What is the name of USC’s
        white horse?
        4 What is one of USC’s colors?
        5 Who is USC’s School of Business 
        named after?
        Player 1’s turn.
        Would you like to answer a question 
        across (a) or down (d)? d
        Which number? 1
        What is your guess for 1 down? Trav
        Player 1 guessed “Trav” for 1 
        down.
        Player 1 guessed “Trav” for 1 
        down.
        That is incorrect.
        That is incorrect. That is incorrect.
        Sending game board.
        Assignment #2
        CSCI 201 Fall 2024
        Across
        2 What professional baseball team is 
        closest to USC?
        3 What is the four-letter prefix for 
        Computer Science?
        Down
        1 What is the name of USC’s white 
        horse?
        4 What is one of USC’s colors?
        5 Who is USC’s School of Business 
        named after?
        Across
        2 What professional baseball team is 
        closest to USC?
        3 What is the four-letter prefix for 
        Computer Science?
        Down
        1 What is the name of USC’s white 
        horse?
        4 What is one of USC’s colors?
        5 Who is USC’s School of Business 
        named after?
        Players 2’s turn.
        Players 2’s turn. Would you like to answer a question 
        across (a) or down (d)? d
        Which number? 1
        What is your guess for 1 down?
        traveler
        Player 2 guessed “traveler” 
        for 1 down.
        Player 2 guessed “traveler” for 1 
        down.
        That is correct.
        That is correct. That is correct.
        Sending game board.
        Across
        2 What professional baseball team is 
        closest to USC?
        3 What is the four-letter prefix for 
        Computer Science?
        Down
        1 What is the name of USC’s white 
        horse?
        4 What is one of USC’s colors?
        5 Who is USC’s School of Business 
        named after?
        Across
        2 What professional baseball team is 
        closest to USC?
        3 What is the four-letter prefix for 
        Computer Science?
        Down
        1 What is the name of USC’s white 
        horse?
        4 What is one of USC’s colors?
        5 Who is USC’s School of Business 
        named after?
        Assignment #2
        CSCI 201 Fall 2024
        Page 9 of 11
        Player 2’s turn.
        Player 2’s turn. Would you like to answer a question 
        across (a) or down (d)?
        <Play continues until all questions have been answered correctly.>
        <Assume everything has been answered correctly except 2 across, and it’s player 1’s turn.>
        Sending game board.
        2 What professional baseball team is
        closest to USC?
        Across
        2 What professional baseball team is
        closest to USC?
        Player 1’s turn.
        Would you like to answer a question 
        across (a) or down (d)? d
        That is not a valid option.
        Would you like to answer a question 
        across (a) or down (d)? a
        Which number? 2
        What is your guess for 2 across?
        Dodgers
        Player 1’s turn.
        Player 1 guessed “Dodgers”
        for 2 across.
        Player 1 guessed “Dodgers” for 2
        across.
        That is correct.
        That is correct. That is correct.
        Sending game board.
        Across
        1 What is USC’s mascot?
        Across
        1 What is USC’s mascot?
        Assignment #2
        CSCI 201 Fall 2024
        Page 10 of 11
        The game has concluded. 
        Sending scores.
        Waiting for players...
        2 What professional baseball team is 
        closest to USC?
        3 What is the four-letter prefix for 
        Computer Science?
        Down
        1 What is the name of USC’s white 
        horse?
        4 What is one of USC’s colors?
        5 Who is USC’s School of Business 
        named after?
        Final Score
        Player 1 – 4 correct answers.
        Player 2 – 2 correct answers. 
        Player 1 is the winner.
        <Client terminates>
        2 What professional baseball team is 
        closest to USC?
        3 What is the four-letter prefix for 
        Computer Science?
        Down
        1 What is the name of USC’s white 
        horse?
        4 What is one of USC’s colors?
        5 Who is USC’s School of Business 
        named after?
        Final Score
        Player 1 – 4 correct answers.
        Player 2 – 2 correct answers. 
        Player 1 is the winner.
        <Client terminates>
        Assignment #2
        CSCI 201 Fall 2024
        Page 11 of 11
        Grading Criteria
        The way you go about implementing the solution is not specifically graded, but the output must 
        match exactly what you see in the execution above. The maximum number of points earned is 
        5.
        Networking (0.5)
        0.1 - first client can connect to server
        0.2 - only the number of clients as specified by first client can connect to server
        0.2 - server allows a new game to be played after previous one ends without restarting
        File Reading (0.5)
        0.1 - random file chosen from gamedata directory 
        0.1 - gamedata directory is at the top of the project folder
        0.1 - server chooses game data file after first client connects 
        0.2 - client is notified if no valid game data file exists
        Game Board Rendering (1.5)
        1.5 - game board is rendered in a correct manner where there are no disjoint words (i.e., they are all 
        connected to each other)
        Game Play (1.5)
        0.1 - only one player can answer a question at a time
        0.1 - once a question has been answered correctly, that question is no longer displayed 
        0.1 - answers are case-insensitive
        0.1 - proper error checking is in place for “a” and “d”
        0.1 - proper error checking is in place for the question number to answer 
        0.2 - all clients are notified of answers that are guessed by other players 
        0.1 - updated game board is displayed properly
        0.3 - final score is displayed after all answers have been guessed correctly 
        0.1 - client terminates after the final score is displayed
        0.3 - the game is played as expected with no exceptions, crashing, deadlock, starvation, or freezing
        Output (0.4)
        0.4 - the output is the same as what is provided in the sample above
        Synchronization (0.6)
        0.3 - synchronization through monitors, locks, or semaphores is used somewhere in the server 
        0.3 - synchronization through monitors, locks, or semaphores is used somewhere in the client

        請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp







         

        掃一掃在手機打開當前頁
      1. 上一篇:代寫CIS5200、代做Java/Python程序語言
      2. 下一篇:代寫SI 100B、代做Python設計程序
      3. ·代寫G6077程序、代做Python編程設計
      4. ·代做COMP SCI 7412、代寫Java,python編程
      5. ·代做COMP642、代寫Python編程設計
      6. ·代寫CSSE7030、代做Python編程設計
      7. ·&#160;COMP338代做、python編程語言代寫
      8. ·代做3DA3 C02、Java/python編程代寫
      9. ·代做cmsc14100 編程、代寫python編程語言
      10. ·代做ENG5027、代寫Python編程設計
      11. ·FINM8006代寫、代做Python編程設計
      12. ·ITMF7.120代寫、代做Python編程設計
      13. 合肥生活資訊

        合肥圖文信息
        挖掘機濾芯提升發動機性能
        挖掘機濾芯提升發動機性能
        戴納斯帝壁掛爐全國售后服務電話24小時官網400(全國服務熱線)
        戴納斯帝壁掛爐全國售后服務電話24小時官網
        菲斯曼壁掛爐全國統一400售后維修服務電話24小時服務熱線
        菲斯曼壁掛爐全國統一400售后維修服務電話2
        美的熱水器售后服務技術咨詢電話全國24小時客服熱線
        美的熱水器售后服務技術咨詢電話全國24小時
        海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
        海信羅馬假日洗衣機亮相AWE 復古美學與現代
        合肥機場巴士4號線
        合肥機場巴士4號線
        合肥機場巴士3號線
        合肥機場巴士3號線
        合肥機場巴士2號線
        合肥機場巴士2號線
      14. 幣安app官網下載 短信驗證碼 丁香花影院

        關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

        Copyright © 2024 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
        ICP備06013414號-3 公安備 42010502001045

        主站蜘蛛池模板: 精品乱子伦一区二区三区高清免费播放 | 亚洲一区二区三区四区视频| 国产精品免费大片一区二区| 久久精品午夜一区二区福利| 国产成人精品无人区一区| 精品国产一区二区三区久久久狼 | 国产主播福利一区二区| 国产成人精品无码一区二区三区 | 综合人妻久久一区二区精品| 久久久久人妻精品一区三寸| 久久国产精品最新一区| 国精品无码一区二区三区在线| 国产suv精品一区二区6| 在线成人综合色一区| 亚洲一本一道一区二区三区| 在线视频一区二区| 女女同性一区二区三区四区| 色窝窝无码一区二区三区| 看电影来5566一区.二区| 中文字幕一区二区三区日韩精品| 色噜噜一区二区三区| 日本精品夜色视频一区二区| 国产成人久久一区二区三区| 国产精品无码一区二区三区在| 日韩精品人妻一区二区三区四区 | 日本一区二区三区在线观看视频| 国产对白精品刺激一区二区 | 国产主播福利一区二区| 亚洲视频在线一区二区三区| 亚洲国产精品一区二区久久| 精品永久久福利一区二区| 久久精品亚洲一区二区三区浴池| 色偷偷一区二区无码视频| 国产精品一区二区久久精品涩爱| 亚洲欧美一区二区三区日产| 无码丰满熟妇浪潮一区二区AV| 国产伦精品一区二区三区四区| 亚洲国产综合无码一区二区二三区| 一区二区免费国产在线观看| 熟妇人妻AV无码一区二区三区| 少妇激情av一区二区|