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        COMP2045代做、C++編程設(shè)計(jì)代寫(xiě)

        時(shí)間:2024-03-28  來(lái)源:合肥網(wǎng)hfw.cc  作者:hfw.cc 我要糾錯(cuò)



        COMP2045 Coursework 2024
        Introduction
        This coursework is worth 40% of the module mark. It requires you to write C++
        programs and a report that solve the task described below. The deadline for this
        exercise is 23:55pm on Monday 29th April 2024.
        Read the entire document before beginning the exercise.
        If you have any questions about this exercise, please ask in the Q&A forum on
        Moodle, after a lecture, in a lab, or during the advertised office hours. Do not post
        your program or parts of your program to Moodle as you are not allowed to share
        your coursework programs with other students. If any questions require this
        exercise to be clarified then this document will be updated and everyone will be
        notified via Moodle.
        Task
        Your task is to implement an algorithm for the game of Goofspiel in C++ and
        write a report on testing the algorithm.
        Goofspiel is a card game for two players, using cards from a standard deck of
        cards. Each suit is ranked, i.e. ace is worth one point, 2 is two points, etc., jack 11,
        queen 12, and king 13 points.
        One suit is singled out as the "prizes"; each of the remaining suits becomes a
        hand for one player, with one suit discarded. The prize cards are shuffled and
        placed between the players with one card turned up.
        Play proceeds in a series of rounds. The players make sealed bids for the top
        (face up) prize by selecting a card from their hand (keeping their choice secret
        from their opponent). Once these cards are selected, they are simultaneously
        revealed, and the player making the highest bid takes the prize card. If there is a
        tie, the prize card value is equally split between the tied players. The cards used for
        bidding are discarded, and play continues with a new upturned prize card.
        After 13 rounds, there are no remaining cards and the game ends. The player
        who has gained the highest sum of the prize cards wins the game.
        See reference [**3] for more details of Goofspiel and the state-of-the-art
        strategies for the game.
        You should implement a program of Goofspiel game that the user plays against
        an automatic algorithm repeatedly. The program should give a score (or scores) on
        how well the user has performed in the game playing. You should test the
        performance of the strategy you developed against the state-of-the-art strategies
        (This can be done in the program of Goofspiel game or in a separate program).
        Some other requirements of your C++ program of Goofspiel game include:
        1. It must use C++ Object Oriented Programming (OOP), rather than C style
        sequential programming.
        2. It must be an interactive game that the user plays against computer.
        3. It must allow input from the user (by means of keyboard or mouse).
        4. It must show results (win, lose, tie, or scores).

        Submission
        You must submit a zip file that contains a report (no more than 4 pages) and all
        source code for this exercise. The code files should compile and run without
        warning and error messages on X2Go.
        You should explain the details of your programs in the report, including the
        hierarchy of classes used in your game and the strategy of Goofspiel you have
        designed. You should also evaluate the performance of the strategy – how well it
        performs against other strategies and how well it performs against human players.
        (See [3] for an example of evaluation of Goofspiel strategies via competitions).
         Late submissions: Late submissions will lose 2 percentage points per hour,
        rounded up to the next whole hour. No late submissions will be accepted more than
        48 hours after the exercise deadline. If you have extenuating circumstances you
        must file them before the deadline.
        Marking
        The marking scheme will be as follows:
        • Testing (30% or 12 marks): Your programs should satisfy the hard
        requirements. As noted in the submission section, if your programs do not
        compile then you will lose all testing marks.
        o Correctness. The programs always give correct outputs according to the
        rule of game in the tests. (10 tests, 1 mark for each test)
        o Robustness. The programs handle some incorrect user inputs. (2 marks)
        o No runtime error. (5 marks deduction for a runtime error)
        o No memory leak. (1 mark deduction for a memory leak)
        • Satisfaction of constraints (10% or 4 marks):
        o The programs use C++ object-oriented techniques correctly. (2 marks)
        o The programs are well formatted, and they contain appropriate
        comments. (1 mark)
        o The game contains a user-friend interface to play with. (1 mark)
        • Quality of the algorithm (10% or 4 marks):
        o Your algorithm has significant differences from others. (2 marks)
        o Your algorithm performs better than the deterministic and random
        strategies. (1 mark)
        o Your algorithm performs well competing against human players in
        repeated game playing. (1 mark)
        o
        • Report (50% or 20 marks):
        o Appropriate description of the game, the algorithms, the classes in the
        programs, and testing of the performance of your proposed algorithm. (4
        marks)
        o Evaluation of the algorithm
        ▪ Clear and accurate statements on the performance of your
        proposed algorithm. (2 marks)
        ▪ Appropriate design of testing (2 marks)
        ▪ Sufficient testing results to support your conclusions. (4 marks)
        ▪ Appropriate uses of tables and figures. (4 marks)
        ▪ Analysis of your algorithm (why does it perform well or poor). (2
        marks)
        o Structure and language
        ▪ Well organized structure. (1 mark)
        ▪ Academic English writing. (1 mark)
        Plagiarism
        You should complete this coursework on your own. Anyone suspected of plagiarism
        will be investigated and punished in accordance with the university policy on
        plagiarism (see your student handbook and the University Quality Manual). This may
        include a mark of zero for this coursework.
         You should write the source code required for this assignment yourself. You must
        not copy code from Internet. You must not copy or share source code with other
        students. You must not work together on your solution. You can informally talk about
        higher-level ideas but not to a level of detail that would allow you all to create the
        same source code.
         Remember, it is quite easy for experienced lecturers to spot plagiarism in source
        code. We also have automated tools that can help us identify shared code, even with
        modifications designed to hide copying. If you are having problems you should ask
        questions rather than plagiarize. If you are not able to complete the exercise then you
        should still submit your incomplete program as that will still get you some of the
        marks for the parts you have done (but make sure your incomplete solution compiles
        and partially runs!).

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