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        ENG 5220代做、代寫Java/Python/c++程序
        ENG 5220代做、代寫Java/Python/c++程序

        時間:2025-02-05  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



        Assignment for Credit
        Course Code : ENG 5220 Course Name : Real Time Embedded Programming
        Type : Technical Report
        Oral Presentatton & 
        Public relattons
        Title of Assignment : Development, design, constructton and 
        promotton of a product requiring realttme operatton
        % of ffnal course mark : 100% Lecturer : Bernd Porr & Chongfeng Wei 
        Marking
        1. 10% will be awarded for the inittal pitch of the project (every team has 5 mins and two slides) 
        and inittal github pages up and running (special ttmeslot, see moodle). We assess here the 
        originality/usefulness of the work, if it has a solid realttme requirement and the quality of the 
        presentatton. 
        2. 25% of the credit for the ffnal submitted work will be based on the way the code is 
        structured, that it is divided up in classes allowing encapsulatton of data, using data 
        structures in a failsafe way, receiving data and releasing data in a safe way and in general 
        guaranteeing high reliability and ease of maintenance.
        3. 30% of the credit for the ffnal submitted work will assess the realttme coding of the soffware 
        and how this has been achieved. This includes whether processing of events has been 
        achieved by waking up threads and in general employing event driven code using callbacks, 
        ttmers, signals, threads, and/or kernel space interrupt driven coding in preference to polling 
        or other less suitable methods.
        4. 25% of the credit for the ffnal submitted work will be based on the use of revision control, 
        committtng, branching, creattng releases, testtng and project planning. Marks will be 
        awarded for demonstrattng clear division of labour and documentatton of the work. Has git 
        been used as a revision control system or just to ``upload'' code? Has git been used to do 
        revisions, track bugs and has there been a release strategy? Has the issue tracker system 
        been used? Have unit tests been used?
        5. 10% of the marks are devoted to the promotton of the work: has the project been properly 
        presented on github so that it catches the eye of a potenttal user? Is the hard/soffware 
        described in a way that other people can reproduce it? Has the project been adverttsed on 
        social media and has it been picked up by online publicattons such as hackaday? Has a social 
        media account been created and has it created a buzz around it? Has the project a license?
        All items above will marked on the 22 point scale, according to the performance indicators written 
        overleaf. Consideratton will be given to the inclusion of Aims and Objecttves and clarity of 
        presentatton.Submission & Return
        The submission is online via moodle where you provide the link to the github page which contains 
        your report, code, hardware and links to social media. On the day of the deadline we will download 
        the latest release from the team’s github repository and mark it. It’s the responsibility of the team to 
        create a release on github by the deadline. 
        Make sure that each group member’s area of responsibility is clearly marked.
        Note that University policy on late submission of work without good cause is that the grade will be 
        reduced by two secondary bands (e.g. from ‘B1’ to ‘B3 or ‘A5’ to ‘B2’) for each working day, or part of 
        a working day, after the submission deadline. This means that if the team’s software release is 
        created late on github they will receive a late submission penalty. Releases created more than five 
        days after the deadline will receive an ‘H’ grade. If you are unable to submit work on time due to 
        good cause, you should contact us as soon as is possible to seek a deferral.
        Submission deadline : 21 April 2025, 3pm
        Results & Feedback 
        Feedback & results about the initial pitch will be available after the presentation.
        You will receive feedback about your final work via email. This feedback will be structured according 
        the 4 marking criteria above covering the final work and will comment on every section.1. Presentation
        Grade range A1, A2 A3, A4, A5 B1, B2, B3 C1, C2, C3 D1, D2, D3 E1, E2, E3 F, G, H
        Aggregation 
        Score
        22, 21 20–18 17–15 14–12 11–9 8–6 5–0
        (maybe CR)
        Delivery Could present at a 
        conference with no 
        further training
        Confident delivery, 
        clear speech, no 
        hesitation, held 
        attention
        Good delivery, 
        only minor flaws 
        such as hesitation
         Significant lapses 
        in delivery but 
        satisfactory overall
         Hard to follow 
        significant parts of 
        the talk
        Couldn’t make out 
        anything without 
        difficulty
        Impossible to learn 
        anything
        Slides Of professional 
        conference quality
         Excellent slides, 
        attractive 
        appearance, 
        information well 
        presented
        Good slides, only 
        minor flaws such 
        as poor layout or 
        plots with illegible 
        axes
        Some slides had 
        illegible text or 
        incomprehensible 
        illustrations
        Poor slides, hard to 
        read or deduce 
        content
        No effort made to 
        prepare 
        appropriate slides
         No slides (consider 
        CR)
        Originality A novel product 
        idea with clear 
        market appeal
        Impressive idea 
        which is genuinely 
        novel
        Idea appropriate to 
        the brief
        Indea generally 
        satisfactory but not 
        clear what is 
        original here
        Idea not clear and 
        hard to judge
        Generally 
        inadequate or 
        incorrect content
         No worthwhile 
        idea(consider CR)
        Realtime Professional, 
        quantitative 
        realtime 
        assessment
        Clear case for 
        realtime 
        processing
        Satisfactory case 
        for realtime 
        processing. Mostly 
        qualitative.
        Realtime demands 
        not completely 
        clear.
        Poor case for 
        realtime procesing, 
        lacking major 
        aspects
        Minimal 
        understanding of 
        realtime 
        processing.
        No understanding 
        of realtime 
        processing.
        Response to 
        questions
        Supervisor learnt 
        from response to 
        questions
        Confident and 
        informed response 
        to all questions
        Good response to 
        questions but 
        occasionally 
        unconvincing
        Satisfactory 
        response to most 
        questions
        Had difficulty 
        answering most 
        questions
        Required 
        prompting for any 
        answer
        Unable to answer 
        any questions 
        satisfactorily2. Structure of the code
        Grade range A1, A2 A3, A4, A5 B1, B2, B3 C1, C2, C3 D1, D2, D3 E1, E2, E3 F, G, H
        Aggregation 
        Score
        22, 21 20–18 17–15 14–12 11–9 8–6 5–0
        (maybe CR)
        Optimal choice of 
        classes (SOLID)
        Classes have clear 
        responsibilies, 
        interfaces are 
        segregated to be 
        client specific, 
        dependency 
        inversion, obey the 
        Liskov 
        Substitution 
        Principle and 
        documented in an 
        intutive way.
        Classes have clear 
        responsibilies, 
        interfaces are 
        segregated to be 
        client specific, 
        dependency 
        inversion, obey the 
        Liskov Substitution 
        Principle. Minor 
        issues but still 
        professional 
        production standard.
         Generally 
        following the 
        SOLID principles 
        but either one is 
        violated or 
        documentation 
        does not 
        demonstrate that 
        they have been 
        taken into 
        consideration.
        Some SOLID 
        principles haven’t 
        been applied and/or 
        there are violations 
        of the principle. 
        Documentation has 
        flaws which makes it 
        hard to see if/how 
        they have been 
        applied.
        Serious flaws in 
        the 
        implementation 
        of SOLID and 
        most principles 
        haven’t been 
        applied. There is 
        little mention in 
        the 
        documentation 
        about the class 
        choices.
        Not clear 
        whether SOLID 
        has been applied 
        or not. Some 
        aspects appear 
        to be applied but 
        there is no direct 
        evidence or 
        documentation 
        which makes it 
        clear.
        No application of 
        SOLID or little to 
        mark at all.
        Encapsulation of 
        data in classes 
        and safe use of 
        getters, setters, 
        callbacks and 
        data 
        management.
        Clear public 
        interfaces are 
        defined, the data is 
        private and getters, 
        setters & callbacks 
        provide a safe 
        interface to the 
        client. Internal data 
        structures are 
        efficient and 
        provide fast 
        acccess / 
        compuation.
        Public interfaces are 
        defined, the data is 
        private and getters, 
        setters and callbacks 
        provide a safe 
        interface to the 
        client. However, 
        some minor flaws for 
        example in terms of 
        safety, timing and 
        choice of internal 
        data structures.
        Generally data is 
        encapsulated and 
        the internal storage 
        of data is 
        appropriate but 
        there smaller 
        issues with the 
        getters / setters, 
        not checking for 
        fault conditions or 
        the internal data 
        storage could be 
        more efficient.
        Significant problems 
        with encapsulation 
        such as public 
        variables and no 
        fault checking. Data 
        storage/management 
        is inefficient.
        Serious flaws in 
        encapsulation 
        with public 
        variables being 
        accessed, no 
        clear getter, setter 
        and/or callback 
        interfaces and 
        data is stored in 
        not appropriate 
        structures.
        No 
        encapsulation in 
        the classes used 
        but classes work 
        by accessing 
        variables and 
        calling member 
        functions. No 
        use of public / 
        private variables 
        & members.
        No classes used, 
        use of global 
        variables or classless
        coding.
        Failsafe memory 
        management
        Memory 
        management is 
        completely leak 
        free.
        Memory 
        management is leak 
        free but uses 
        new/delete where it 
        could be avoided.
        Excessive use of 
        new/delete where 
        C++ instances and 
        copy constructors 
        could be used.
        Clearly there is a 
        lack of care of 
        tidying up memory 
        allocations.
        Serious flaws of 
        memory 
        management with 
        eventual crash.
         Serious flaws in 
        memory 
        management 
        leading to out of 
        memory.
        No memory 
        management at all 
        or nothing to mark.3. Realtime coding
        Grade range A1, A2 A3, A4, A5 B1, B2, B3 C1, C2, C3 D1, D2, D3 E1, E2, E3 F, G, H
        Aggregation 
        Score
        22, 21 20–18 17–15 14–12 11–9 8–6 5–0
        (maybe CR)
        Assessment of 
        latencies in the 
        application 
        context and 
        appropriate 
        design decisions
        Professional 
        quantitative 
        assessment and 
        tolerances leading 
        to clear coding 
        decisions
        Good quantitative 
        assessment of the 
        realtime demands 
        leading to good 
        coding decisions 
        with small 
        omissions.
        Correct assessment 
        of requirements 
        but smaller 
        shortcomings and 
        resulting smaller 
        issues in terms of 
        coding decisions.
         Assessment of the 
        latencies partially 
        wrong or not 
        completely 
        considered and the 
        propose coding 
        framework is not 
        well thought 
        through.
        Latencies not 
        seriously assessed 
        and thus no 
        justification of the 
        realtime coding 
        strategy.
        Almost no effort to 
        research in into 
        latencies and their 
        knock on effect on 
        coding.
        Achieved virtually 
        nothing (consider 
        CR)
        Realtime coding Production level 
        realtime coding 
        using 
        threads/timers/sign
        als and kernel 
        interrupts
        Perfectly working 
        prototype but minor 
        shortfalls in 
        structure, doc or 
        reliability.
        Solid realtime 
        coding but with 
        smaller coding 
        issues causing 
        small noticeable 
        latencies.
        Realtime coding 
        has shortcomings in 
        responsiveness, 
        timing and 
        sampling of 
        signals. 
        Significant 
        shortcomings in the 
        realtime coding 
        resulting in long 
        latencies.
        Design shows 
        major weaknesses 
        in realtime 
        processing utilising 
        delays / blocking 
        code..
        Showed few or 
        none of the skills 
        expected of a 
        graduate (consider 
        CR)
        Realtime event 
        handling
        Production level 
        event coding with 
        clearly defined 
        callback handlers 
        and other async 
        operations
        Perfectly working 
        prototype but minor 
        shortfalls how 
        events are passed 
        on, documented or 
        structured.
        Solid event 
        handling but with 
        smaller problems 
        where interface 
        definitions might 
        hinder segregation 
        or re-use.
        Event handling has 
        shortcomings 
        flexibility, memory 
        usage, safety and 
        fault detection. 
        Event handling is 
        buggy.
        Significant 
        shortcomings in 
        event handling 
        where instead of 
        callbacks partially 
        polling is used or 
        other non-realtime 
        approaches.
        Design shows 
        major weaknesses 
        in even processing. 
        No callbacks are 
        used but the code is 
        purely polling 
        based.
        Showed few or 
        none of the skills 
        expected of a 
        graduate (consider 
        CR)4. Revision control and project management
        Grade range A1, A2 A3, A4, A5 B1, B2, B3 C1, C2, C3 D1, D2, D3 E1, E2, E3 F, G, H
        Aggregation 
        Score
        22, 21 20–18 17–15 14–12 11–9 8–6 5–0
        (maybe CR)
        Revision control Professional use 
        revision control 
        with regular 
        commits, 
        branching & 
        merging
        Good use of 
        revision control 
        with detailed 
        commits
        Use of revision 
        control but 
        shortcomings in 
        commits and 
        development on 
        master
        Only work on 
        master without any 
        safeguards and 
        shortcomings in 
        commits
        Only few commits 
        on the master 
        branch with 
        generic comments. 
         Used github only 
        as an upload site 
        with no 
        collaborative effort
         Achieved virtually 
        nothing (consider 
        CR)
        Project 
        management
        Exemplary; could 
        not have done 
        better with the 
        time and resources 
        available
        High-quality 
        planning, made 
        excellent use of 
        time and resources 
        available
        Good planning and 
        use of resources 
        with only minor 
        deficiencies
        Satisfactory 
        planning but could 
        clearly have made 
        better use of 
        resources.
        Poor planning and 
        use of resources; 
        did not always 
        follow directions
         All over the place; 
        required continual 
        direction from 
        supervisor
        Did only what the 
        supervisor told 
        him or her, if tha
        Reliability / 
        Testing / Bug 
        fixing
        Professional 
        testing approaches 
        with unit tests, 
        issue tracking, 
        fixing
        Good test 
        scenarios which 
        unit tests
        Satisfactory testing 
        and debugging but 
        smaller 
        shortcomings
        Testing only in 
        some cases but 
        clearly some are 
        left out.
        Poor testing just in 
        a qualitative 
        manner, 
        No explicit testing 
        but just report of 
        success.
        Achieved virtually 
        nothing (consider 
        CR)5. Documentation and PR
        Grade range A1, A2 A3, A4, A5 B1, B2, B3 C1, C2, C3 D1, D2, D3 E1, E2, E3 F, G, H
        Aggregation 
        Score
        22, 21 20–18 17–15 14–12 11–9 8–6 5–0
        (maybe CR)
        Quality of the 
        content
        Professional level 
        of documentation 
        comparable to 
        other github prof 
        projects
        Comprehensive 
        coverage with no 
        significant 
        omissions
        Good coverage 
        with only minor 
        omissions
        Covered much of 
        the project but 
        with significant 
        omissions
        Major omissions; 
        large parts of 
        project not covered
         Only a little 
        material relevant 
        to project
        Nothing of 
        substance 
        (consider CR)
        Illustrations and 
        video content
        Worthy of 
        publication
        Well-chosen, 
        illuminating and 
        attractively 
        formatted 
        illustrations and 
        excellent video
        Good illustrations 
        that enhance the 
        report and an eye 
        catching video
        Illustrations 
        satisfactory but 
        could be drawn or 
        chosen better; too 
        few illustrations. 
        Video could have 
        clearer message.
         Poor illustrations 
        or mostly from 
        WWW. Video film 
        has low quality in 
        terms of narrative 
        and presentation.
         Images only from 
        WWW or missing. 
        The video has a 
        poor quality or 
        missing.
        No illustrations 
        (consider CR)
        No video.
        PR / social media 
        strategy / release 
        strategy
        Perfectly devised 
        strategy on all 
        channels and 
        targeting the right 
        audience.
        Well devised 
        strategy covering 
        all relevant 
        channels and target 
        audience.
        PR strategy 
        reflects a good 
        amateur project 
        but has 
        shortcomings for a 
        prof product
        PR OK for a local 
        group of friends 
        and followers but 
        has shortcomings 
        reaching beyond it
         Poor PR just 
        involving a few 
        last minute posts 
        on social media. 
        No clear strategy.
         PR strategy just 
        limited to github.
         No PR (consider 
        CR)§1 Task Overview
        Aims
        Development and promotion of a product requiring realtime operation.
        Objectives
         Propose a product which requires realtime processing and solves a real world task
         Select hardware connecting to a Raspberry PI as proof of concept
         Develop realtime software in C++ as the main language (only web-pages in webbrowser
        & mobile apps are allowed to use scripting languages)
         Create, maintain, schedule and document the project using git version control, tests 
        and quality management
         Promote the final product via github, social media and live demos
        §2 Task Requirements 
        The task is to present an end user product which requires realtime processing. This will be 
        build around Linux on a Raspberry PI. It needs to be a project which solves a real world 
        problem, for example, watering plants while away on holiday or a mattress which senses if a 
        person sleeps well. Note, that whilst creative lateral thinking is always welcome in Masters 
        level courses, it is possible to take shortcuts in creating an application which mean that it is 
        no longer realtime, or is otherwise trivial in nature, and thus does not show mastery of the 
        Intended Learning.
        In technical terms this means that the Linux system needs to measure physical values, plot 
        them on the screen, allow mouse interaction to change parameters and that it generates 
        meaningful outputs. All this in realtime. At the end you should have a standalone embedded 
        application which boots up and performs your chosen task.
        Your task is to use data acquisition hardware, for example the sound card or on the 
        Raspberry PI sensor boards and digital sensors.
        Main coding language must be C++. The operating system must be Linux. Code must be 
        written in an object oriented fashion with a testing framework i.e. unit testing. Only web 
        clients running in web browsers and mobile phone apps are permitted to be written in a 
        scripting language (PHP, js, Python, JAVA, swift, ...).
        The code must be event driven -- either in userspace with callbacks and/or waking up 
        threads and/or interrupt driven in kernel space.
        Form groups of five and every person should have a distinct role. On moodle is a wiki where 
        every team enters their names, matric numbers and links to github where their entire 
        project is hosted.Outcomes of the course. We set out here requirements for the work, which if you ignore will 
        ensure that your project does not fulfil the brief and is liable to receive few if any marks. In 
        particular the following criteria pose a strong risk that the group will receive zero marks:
        • program goes into wait state and becomes unresponsive
        • using wait statements to establish timing instead of switching threads, timers or load 
        balancing
        • not using callbacks to process events
        • single threaded loop with blocking and/or delaying code
        • trivial work selling just with public relations but no substance
        • no indication of version control and/or git “upload” just before the deadlline
        • not using C++ as the main coding language (remember scripting is only allowed for 
        web clients within web-browsers and mobile phone apps)
        Do not hesitate to discuss with the course co-ordinator any original approaches to the 
        assignment you are worried might be off-topic and thus could attract a very low grade.
        §3 Formal contact hours and independent work
        You’ll spend 33 hours in the lab under supervision. There are also 11 hours of lectures you 
        need to attend. In addition you’ll need to work both independently in the lab and do 
        independent study in the remaining 156 hours allocated to this class. This work requires a 
        high degree of independent work while the lab sessions shall be used to get advice, guidance 
        and feedback from both the academics and teaching assistants.
        §3 Hardware purchases
        The budget is £45 per team for orders via the electronics store and/or technician.

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