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        COMP09110代做、代寫(xiě)Python程序設(shè)計(jì)
        COMP09110代做、代寫(xiě)Python程序設(shè)計(jì)

        時(shí)間:2024-12-04  來(lái)源:合肥網(wǎng)hfw.cc  作者:hfw.cc 我要糾錯(cuò)



        FINAL COURSEWORK INSTRUCTIONS [50% of ffnal mark] 
        COMP09110 Python for Network Engineers 
        This task is designed to test the ability to put into practice the knowledge gained during your 
        module. Your task will be to create a simple video game server that supports a multiplayer video 
        game play and demonstrate you can set it up on multiple machines, using your local Wi-Fi 
        network. 
        This task will be performed in teams that are published on Moodle. Any deviations from the 
        teams allocated will result in the students receiving a mark of zero. 
        The Task 
        You should aim to create a simple 2D game in Python (e.g. using TKinter or any other GUI library 
        that you have to learn in your own time) that connects to a game server via a local network to 
        allow multiplayer mode. The server must also be written by you and in Python. The server and 
        the clients must communicate using the Python socket library we covered in class. You must 
        choose TCP or UDP, depending on how much data you want to be sending over the network. The 
        game in question should be at least as complex as the game demonstrated by the lecturer 
        during the session on the 21 November. 
        If the task above seems too difficult, you may choose to implement a HTTP game server in 
        python for a simple game (e.g. puzzle, quizzes, board/card games, etc). This server should use 
        the Python http library to communicate with a GUI that you may choose to write in a language of 
        your choice (including HTML&CSS&JS). This option will result in a lower ffnal mark. 
        In either case, any components of the game that include natural language, must be in English. 
        You should check that your project idea is in line with the expected project complexity. Conffrm 
        with your lecturer, during one of your sessions. The lecturer will take note of which teams 
        conffrmed their ideas. 
        Deliverables 
        You should zip your source code. In addition, you should provide the detailed instructions for 
        how to set everything up so that the teaching team can effectively mark your code (PDF). You 
        should also submit, as a separate PDF ffle (one page max) detailing what each student 
        contributed and an approximate percentage split of work each team member has done. Please 
        note that if somebody did some work on a feature that ended up removed from the ffnal 
        product, this should also be counted as a contribution. The deadline for this to be submitted is: 
        6 December 2024, 10:30 Wuxi Time 
        In addition to the above ffles, you will also be required to demonstrate, in class, that your setup 
        works. If you wish to receive the full marks for setup, you must demonstrate the game works, 
        using separate computers, connected to the same Wi-Fi network. Your chance to demonstrate 
        this will be during the regularly scheduled session on 
        6 December 2024, 10:40—12:15 Wuxi Time 
        (If necessary, we may have to extend it into the lunch break for all the teams to demonstrate 
        their products setup). This demonstration is the demonstration of gameplay only. THERE IS NO 
        NEED TO GIVE A PRESENTATION. Should you wish to complete a demonstration at an earlier 
        session for this module, you can. 
         Mark Scheme 
        The 50 marks for the task are allocated according to the below mark scheme. Please note that 
        these are subject to a 5 mark incorrect format deduction should you submit your coursework in 
        a format that does not follow these guidelines. 
        Additionally, the standard 5 mark late penalty applies for all submissions that are late, but not 
        by more than 7 days. Submissions that are late by more than seven days will not be accepted. 
        We operate a zero tolerance policy when it comes to plagiarism and academic dishonesty. 
        Anybody found in breach of academic standards will receive a mark of zero and be referred to 
        the student affairs office who may take further disciplinary action, up to and including 
        expulsion. 
        Component Marks 
        Use of Technology: 
        • 10: Sockets over different machines on the same wiff network 
        • 5: HTTP (or sockets with implementation issues) 
        • 0: Not implemented 
        10 
        Project Complexity: 
        • 10: Outstanding, well above what is expected 
        • 8: A complex game & game server 
        • 6: Complexity in line with expectations/Very complex HTTP app 
        • 4: Any other HTTP game server 
        • 0: Not implemented 
        10 
        Efficiency of data communication: 
        • 10: The data is communicated in a way that minimises redundancy but 
        is also robust to data loss 
        • 5: There are some issues 
        • 0: Not implemented 
        10 
        Documentation (instructions for setup) & Demo: 
        • 10: The documentation provided clearly and concisely describes how 
        to setup the project and the in-class demonstration was completed 
        • 5: There are some issues in the clarity or the documentation includes 
        too much/too little information or the project wasn’t demonstrated 
        • 0: No instructions for setup are provided 
        10 
        Individual Contribution: 
        • 10: Outstanding 
        • 8: Well Above Expectations 
        • 6: As expected 
        • 4: Borderline 
        • Those who do not contribute are awarded a mark of zero total 
        10 
         
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