合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

        ECE 4122代做、代寫C++編程語言
        ECE 4122代做、代寫C++編程語言

        時間:2024-11-12  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



        ECE 4122/6122 Lab 4: CUDA-based John Conway’s Game of Life
        (100 pts)
        Category: CUDA
        Due: Tuesday November 8th
        , 2024 by 11:59 PM
        Objective:
        Implement a C++ CUDA program to run the Game of Life.
        Game Description:
        The Game of Life (an example of a cellular automaton) is played on an infinite two-dimensional 
        rectangular grid of cells. Each cell can be either alive or dead. The status of each cell changes 
        each turn of the game (also called a generation) depending on the statuses of that cell's 8 
        neighbors. Neighbors of a cell are cells that touch that cell, either horizontal, vertical, or diagonal 
        from that cell.
        The initial pattern is the first generation. The second generation evolves from applying the rules 
        simultaneously to every cell on the game board, i.e. births and deaths happen simultaneously. 
        Afterwards, the rules are iteratively applied to create future generations. For each generation 
        of the game, a cell's status in the next generation is determined by a set of rules. These simple 
        rules are as follows:
        • If the cell is alive, then it stays alive if it has either 2 or 3 live neighbors
        • If the cell is dead, then it springs to life only in the case that it has 3 live neighbors
        There are, of course, as many variations to these rules as there are different combinations of 
        numbers to use for determining when cells live or die. Conway tried many of these different 
        variants before settling on these specific rules. Some of these variations cause the populations 
        to quickly die out, and others expand without limit to fill up the entire universe, or some large 
        portion thereof.
        Assignment:
        1) Write a C++ application that takes up to 5 command line arguments to dynamically change the 
        number of processing threads ( >= 2), cell size, the image size and the type of memory allocation. 
        Below is an example
         ./Lab2 -c 5 -x 800 -y 600 -t NORMAL
        The flags
        -n is the number of threads per block (must be a multiple of **), 
        -c is used to denote the “cell size” with cells being square (c >=1), 
        -x is the window width, 
        -y is the window height
        -t is either NORMAL, PINNED, or MANAGED. This is the type of memory to use either normal, 
        pinned, or managed.
        The grid size used for calculations and display is the (window size)/(cell size).
        If one of the flags above is missing then automatically use the defaults:
        -n defaults to **
        -c defaults to 5
        -x and -y default to 800 by 600 respectively.
        -t defaults to NORMAL
        2) Write your code using three functions: one for the normal memory allocation, one for pinned 
        memory allocation, and one for managed memory allocation. 
        3) Your code needs to use a random number generator to initially set the individual grid element to 
        either “alive” or “dead”. 
        4) Your code then runs continuously generating new results until either the window is closed or the 
        “Esc” key is pressed. 
        5) While your code is running you need to display to a graphics window the current state of the Life 
        game. Cells that are alive are white and dead cells are black. You don’t need to draw the dead 
        cells.
        6) While your code is running you need to constantly output to the console window the processing 
        time in microseconds of the last 100 generations of the game and the type of memory allocation. 
        Do not include the time it takes to display the results.
        For example:
        100 generations took ??? microsecs with ** threads per block using Normal memory allocation.
        100 generations took ??? microsecs with 64 threads per block using Pinned memory allocation.
        100 generations took ??? microsecs with 1024 threads per block using Managed memory allocation.
        Turn-In Instructions
        Zip up your file(s) into Lab4.zip and upload this zip file on the assignment section of Canvas. 
        Grading Rubric:
        If a student’s program runs correctly and produces the desired output, the student has the potential to get a 100 
        on his or her homework; however, TA’s will look through your code for other elements needed to meet the lab 
        requirements. The table below shows typical deductions that could occur. 
        AUTOMATIC GRADING POINT DEDUCTIONS PER PROBLEM: 
        Element Percentage 
        Deduction 
        Details 
        Does Not Compile 40% Code does not compile on PACE-ICE!
        Does Not Match Output Up to **% The code compiles but does not produce correct outputs.
        Runtime and efficiency of 
        code setup
        Up to 10% 
        extra credit
        Top quartile 10 pts, Second quartile 5 pts, Third quartile 2 pts.
        Clear Self-Documenting 
        Coding Styles 
        Up to 25% This can include incorrect indentation, using unclear variable names, 
        unclear/missing comments, or compiling with warnings. (See 
        Appendix A) 
        LATE POLICY 
        Element Percentage Deduction Details 
        Late Deduction Function score – 0.5 * H H = number of hours (ceiling function) passed 
        deadline 
        Appendix A: Coding Standards
        Indentation:
        When using if/for/while statements, make sure you indent 4 spaces for the content inside those. Also make 
        sure that you use spaces to make the code more readable.
        For example:
        for (int i; i < 10; i++) 
        {
         j = j + i; 
        }
        If you have nested statements, you should use multiple indentions. Each { should be on its own line (like the 
        for loop) If you have else or else if statements after your if statement, they should be on their own line. 
        for (int i; i < 10; i++) 

         if (i < 5)
         {
         counter++; 
         k -= i; 
         } 
         else
         { 
         k +=1;
         } 
         j += i;
        }
        Camel Case:
        This naming convention has the first letter of the variable be lower case, and the first letter in each new word 
        be capitalized (e.g. firstSecondThird). 
        This applies for functions and member functions as well! 
        The main exception to this is class names, where the first letter should also be capitalized. 
        Variable and Function Names:
        Your variable and function names should be clear about what that variable or function represents. Do not use 
        one letter variables, but use abbreviations when it is appropriate (for example: “imag" instead of 
        “imaginary”). The more descriptive your variable and function names are, the more readable your code will 
        be. This is the idea behind self-documenting code. 
        File Headers:
        Every file should have the following header at the top
        /*
        Author: your name
        Class: ECE4122 or ECE6122 (section)
        Last Date Modified: date
        Description:
        What is the purpose of this file?
        */
        Code Comments:
        1. Every function must have a comment section describing the purpose of the function, the input and 
        output parameters, the return value (if any).
        2. Every class must have a comment section to describe the purpose of the class.
        3. Comments need to be placed inside of functions/loops to assist in the understanding of the flow of 
        the code.

        請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp







         

        掃一掃在手機打開當前頁
      1. 上一篇:CSC1003 代做、JAVA 語言編程代寫
      2. 下一篇:代寫COMP0034、代做Java/Python程序設計
      3. 無相關信息
        合肥生活資訊

        合肥圖文信息
        出評 開團工具
        出評 開團工具
        挖掘機濾芯提升發動機性能
        挖掘機濾芯提升發動機性能
        戴納斯帝壁掛爐全國售后服務電話24小時官網400(全國服務熱線)
        戴納斯帝壁掛爐全國售后服務電話24小時官網
        菲斯曼壁掛爐全國統一400售后維修服務電話24小時服務熱線
        菲斯曼壁掛爐全國統一400售后維修服務電話2
        美的熱水器售后服務技術咨詢電話全國24小時客服熱線
        美的熱水器售后服務技術咨詢電話全國24小時
        海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
        海信羅馬假日洗衣機亮相AWE 復古美學與現代
        合肥機場巴士4號線
        合肥機場巴士4號線
        合肥機場巴士3號線
        合肥機場巴士3號線
      4. 上海廠房出租 短信驗證碼 酒店vi設計

        主站蜘蛛池模板: 国产精品乱码一区二区三区| 国产MD视频一区二区三区| 无码一区二区三区爆白浆| 国产综合无码一区二区三区| 亚洲福利电影一区二区?| 国产亚洲日韩一区二区三区| 国模无码视频一区| 99久久国产精品免费一区二区 | 亚洲国产欧美一区二区三区| 色综合视频一区中文字幕| 国产AV午夜精品一区二区入口| 无码中文人妻在线一区二区三区 | 一区二区精品在线| 亚洲AV日韩综合一区| 无码精品人妻一区二区三区中| 视频一区在线免费观看| 中文字幕乱码一区久久麻豆樱花| 免费播放一区二区三区| 日本亚洲国产一区二区三区| 亚洲国产激情一区二区三区| 国产婷婷色一区二区三区深爱网| 人妻激情偷乱视频一区二区三区 | 亚洲AV无码一区二区三区性色 | 成人毛片一区二区| 国产成人无码一区二区在线播放| 亚洲综合一区二区精品导航 | 国产无套精品一区二区| 国产av夜夜欢一区二区三区| 国产在线精品一区二区| 天天综合色一区二区三区| 亚洲AV日韩AV一区二区三曲| 国产精品视频一区国模私拍| 亚洲一区二区三区久久| 中文字幕av人妻少妇一区二区| 亚洲男女一区二区三区| 国产高清一区二区三区| 一区二区视频传媒有限公司| 日韩制服国产精品一区| 色偷偷久久一区二区三区| 色噜噜狠狠一区二区三区| 午夜视频在线观看一区二区|