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        代寫DDES9903、代做C/C++,Python設計編程

        時間:2024-07-31  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



        DDES9**3 Assessment 2 Brief: Digital

        Walkthrough for Narrative Experience

        DDES9**3 | Narrative and Sensemaking in Immersive Environments

        Assessment Task 2: Digital Walkthrough for Narrative Experience

        WEIGHT 60%

        ASSESSMENT TYPE Project

        GROUP WORK No

        DUE DATE Week 11 Friday 11:55 pm AEST

        SUBMISSION What to Submit

        REQUIREMENTS An electronic PDF containing a design report of 1000 words (maximum) + a functional

        interactive storyboard (a WebGL folder of your digital walkthrough)

        Where to Submit

        Moodle Submission Portal

        The final submission will be checked for originality through Turnitin when you submit.

        Penalties may apply for late submission as indicated in the course outline.

        Background

        In Assessment 1, we concentrated on crafting coherent stories where we, as the author, had a large degree of

        control of what the user experienced. That is, the sequence of events that we crafted would be linearly

        deterministic and be the same regardless of who was experiencing the work. Now that you are familiar with this

        creative process, you are asked to consider the design challenges of when we relinquish some of that dramatic

        control. What if the user were able to have a material effect in your narrative world? How would you maintain a

        coherent story experience if you give your users agency?

        Assessment Description

        Your overarching task is to demonstrate your understanding of:

        1. Narrative design;

        2. The appropriate application of user agency;

        3. And the use of immersive design elements in non-linear narratives.

        To this end, you are asked to design a short, non-linear narrative experience in which the user or the participant

        has agency. This may be a serious game, a training simulation, or something purely fictional used for

        entertainment. You are asked to produce an   digital walkthrough   to demonstrate your design. It is advised that

        you use your Assessment 1 submission as the Assessment 2 story starting point.

          Digital walkthrough   in this context will be the same definition provided in the Assessment 1 brief.

        To reduce your workload, it is recommended that you use your previous assessment task as a basis for this one.

        As a rough guide for scale, please design your experience to be 4 to 6 minutes in length only.

        You must also include a short design report specifying and explaining your design choices. Did you encounter any

        difficulties during the process? What was your solution? You are required to support your design choices with

        class materials and/or articles.

        DDES9**3 Narrative and Sensemaking in Immersive Environments | Assessment 2 Brief 1

        Assessment 2 Brief: Digital

        Walkthrough for Narrative Experience

        DDES9**3 | Narrative and Sensemaking in Immersive Environments

        Assessment 2 Criteria: Digital Walkthrough for Narrative Experience

        Criteria & Fail Pass Credit Distinction High Distinction

        Weighting (<50) (50  C 64) (65  C 74) (75  C 84) (85  C 100)

        Narrative Narrative design does Narrative design Narrative design Robust narrative Highly robust narrative

        Design not maintain a maintains a coherent maintains a coherent design maintains a design maintains a

        coherent story story experience in the story experience in the coherent story and highly coherent story

        35% experience in the majority of cases with high majority of cases experience while experience while

        majority of cases, or some constraints on with some constraints allowing a moderate allowing a high degree

        imposes major user agency. on user agency. degree of user agency. of user agency.

        constraints on user

        agency.

        Agency Demonstrates Demonstrates an Demonstrates some Demonstrates a well Demonstrates a

        significant understanding of user considered considered sophisticated

        35% misunderstandings of agency and its understanding of user understanding of user understanding of user

        user agency and its appropriate agency and its agency and its agency and its

        appropriate application. Fit-for appropriate appropriate appropriate

        application. purpose integration application. Fit-for application. Fit-for application. Synergistic

        Inappropriate with most narrative purpose integration purpose integration integration with other

        integration with most elements. with other narrative with other narrative narrative elements.

        narrative elements. elements. elements, with some

        degree of synergy.

        Narrative Demonstrates Demonstrates basic Demonstrates some Demonstrates well Demonstrates

        Sensemaking incoherent use of use of multimodal, considered use of considered use of sophisticated use of

        Elements multimodal, spatial spatial and enacted multimodal, spatial multimodal, spatial multimodal, spatial

        and enacted elements elements to convey and enacted elements and enacted elements and enacted elements

        30% to convey non-linear non-linear narrative. to convey non-linear to convey non-linear to convey non-linear

        narrative. Demonstrates basic narrative. narrative. narrative.

        Demonstrates little functional Demonstrates highly Demonstrates well Demonstrates

        understanding of understanding of functional considered sophisticated

        existing theory to existing theory to understanding of understanding of understanding of

        justify usage of said justify usage of said existing theory to existing theory to existing theory to

        elements. elements. justify usage of said justify usage of said justify usage of said

        elements. elements. elements.

        DDES9**3 Narrative and Sensemaking in Immersive Environments | Assessment 2 Brief 2

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