99爱在线视频这里只有精品_窝窝午夜看片成人精品_日韩精品久久久毛片一区二区_亚洲一区二区久久

合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

代寫APSC 142、代做C/C++程序設計
代寫APSC 142、代做C/C++程序設計

時間:2025-04-09  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯



APSC 142 – Introduction to Programming for Engineers II
Objective:
Students will display their knowledge of all course material to build a complete computer 
program with a real-world application.
Problem:
The rules of the game are quite simple. The goal is for Pacman (the player) to collect all the dots 
on a map, while avoiding the enemy ghosts (AI) that are chasing you. The game is won when all 
the dots on the map have been collected. The game is lost when a ghost catches the player.
All characters in the game are bounded by that level’s map. The map contains walls (W) that 
restricts the characters from passing through them, creating a maze of sorts. The dots (.) are 
what need to be collected for the player to win the game. The characters can only travel 
through the paths between the walls. 
Below is the map that will be used in this project. The input text file will look slightly different, 
as it will show you the starting position for both Pacman and the Ghosts, and will not contain 
the outer walls. The primary map file is called “map.txt” and it is included in the starter code
which is available on OnQ.
APSC 142 – Introduction to Programming for Engineers II
Instructions:
Write a Pacman program in C that uses the following specifications:
• Read the map from a file called “map.txt” into an array created using malloc(). Make 
sure to implement correct memory management techniques for full credit. Your 
program must be able to read any map.txt file that is formatted correctly. There is an 
alternative “map2.txt” file included in the starter code, for example. Any file named 
map*.txt (where * can be any string) will be copied to the build directory to use upon a 
CMake reload.
• The map must contain exactly one Pacman (or player) ‘P’ and two Ghosts ‘G’. Their 
positions must be read from the map. If they aren’t present, or “map.txt” is not 
readable, the program must return appropriate error codes. The only other characters 
to be read from the map are ‘W’ for a wall, ‘.’ for a dot, or ‘ ‘ for an empty space. You 
should use #defines from defines.h to refer to these characters. All such characters in a 
map must have two spaces between them.
• Have the user enter an input of ‘w’, ‘a’, ‘s’, or ‘d’ that instantaneously moves the player
in that direction (up, left, down, right) if there is not a wall. You must get this input using 
the getch() function included in the starter code. If there is a dot in the new location, 
the player “eats” it and it is removed from the map.
• Implement 2 Ghosts (Enemies) to move around the map. If they can see the player 
(there are no wall tiles between them), have the ghost move toward the player.
o The ghosts are allowed to pass through each other.
APSC 142 – Introduction to Programming for Engineers II
o The ghosts should always move when the player does.
• You must implement some specific functions using the given prototypes and 
descriptions (these are listed below).
• The updated map must be printed to the console after every move. Unlike the map.txt 
file, which has two spaces between each symbol, you must print the map with one 
space between each symbol.
• You must write unit tests for your code. The tests must execute at least 85% of the lines 
of code included in the required functions.
• You must follow any other requirements written in the starter code, for example, using 
the provided global variables for storing map data (and no other globals).
• Use only the techniques and features taught in the course. If you use advanced or 
unexpected features, we may assume your code has been copied.
• When the win condition has been met, the following message must be printed:
o Congratulations! You win!
• When the loss condition has been met, the following message must be printed:
o Sorry, you lose.
Comments are mandatory for this project. Add comments as necessary for important parts of 
your code, such as function calls & definitions, conditions, and calculations to explain what the 
program is doing.
Global Variables 
Only the already specified global variables in the starter files are allowed.
The included globals will allow functions to access some commonly used variables without 
being passed as arguments. In practice, global variables should be used sparingly, so you are 
required to use only local variables for any other data.
Getting Started with the Starter Files
To get started, download the starter files in the zip file and unzip them into the directory you 
want to work out of. Then, in CLion, choose New Project in the project menu and make the 
following choices:
• In the left pane, choose C Executable.
• In the right pane, use the file picker to set the location to the directory where you
unzipped the starter files and leave the Language standard set to C11.
CLion will then pop up a modal dialogue that says Directory Is Not Empty and ask what
APSC 142 – Introduction to Programming for Engineers II
you want to do. Choose Create from Existing Sources. Then delete the main.c file from the 
project, as this will not be used and can create some confusion.
Mandatory Functions:
You must implement the following functions using the provided prototypes:
• int check_win(void);
• int check_loss(int player_y, int player_x, int ghosts_y[NUM_GHOSTS], int 
ghosts_x[NUM_GHOSTS]);
• char sees_player(int player_y, int player_x, int ghost_y, int ghost_x);
• char * load_map(char * filename, int * map_height, int *map_width);
• int is_wall(int y, int x);
• int move_player(int * player_y, int * player_x, char direction);
• int move_ghost(int * ghost_y, int * ghost_x, char direction);
• void print_map(void);
For each function, a detailed description of its expected behavior is provided in the comments 
in its respective header file: actor.h, game.h, and map.h. See those files and the main source 
file, apsc142project.c for details.
Other Important Details:
• Map details will be held in two different global maps: dot_map to hold where all the 
dots are and map that contains everything printed to the screen. Whenever you need to 
replace a dot in map (after a ghost moves over it), you will copy the contents from 
dot_map to map. Using the maps in this way is mandatory. The auto grader will not 
work if this convention is not followed.
o Note: It is a good idea to only rely on the map for tracking dots and walls. You 
will track of the position of the player and the two ghosts independently.
• The maps must be stored as 1D arrays. If you use a 2D array, you will not receive full 
marks. To use a 1D array (that is easy to allocate using malloc) like a 2D array, access 
elements using the index [(y * width) + x].
• To check if the win condition has been met, count the number of dots still in dot_map. 
This avoids the need to worry about if a ghost is covering a dot, since ghosts should not 
appear in dot_map.
• You can get a random integer between 0-3 with rand() % 4.
• The getch() function is available by including “colours.h”. Do not include <conio.h> 
yourself, as this will prevent your code from running on Gradescope.
APSC 142 – Introduction to Programming for Engineers II
• A good suggestion is to write tests before you implement your functions. This is called 
Test-Driven Development and it is a way to make sure your code does what you think it 
should, while ensuring good test coverage. Tests are required to get full marks in the 
final labs of this course.
Getting Terminal Emulation Working in CLion
When you first load the 
project starter code, you will 
want to modify the run/debug
configuration for the project
executable so that it emulates 
a terminal. This will cause the 
getch() function to behave as 
expected. To do this follow 
these steps (might vary 
slightly depending on your 
platform and CLion version):
 
Find the run/debug configuration dropdown to the left of the build/run/debug buttons in the 
top right corner of CLion. Click on “Edit Configurations…” at the bottom of that menu to bring 
up a modal dialogue. Select project under CMake Application on the left panel, then check the 
box next to Emulate terminal in the output console.
 
APSC 142 – Introduction to Programming for Engineers II
In-Lab Work
The final 4 lab sessions (weeks 9, 10, 11, 12) of the term will have deliverables for this project. 
The labs are designed so that you need to accomplish the first one or two tasks before you can 
move on to the next lab but it is “possible” to get by without question 3. If you do not complete 
a lab: it is highly recommended you finish all tasks before the next lab session. The lab tasks 
alone will not represent a fully completed project but do represent a passing grade. Any tasks 
that require you to modify functions have that function prototype written in bold text. The 
tasks will be released on a weekly basis but will follow what is given in the stater code. The 
general outline is:
1. Week 09: Print the map.
2. Week 10: Make the player move.
3. Week 11: Make the ghosts move.
4. Week 12: read a map from a file.
Submission Instructions:
Create your program using CLion, basing it on the provided starter code. Do not include any 
personal information (student number, name, etc.) in your submission. You will need to submit 
your code in a zip file containing all the .c .h .cpp and .txt files in your project. You must include 
all such files that appeared in the starter code to get full credit, even if you did not modify them 
from the starter code.
While developing your solution, you should submit your code to Gradescope, which will provide 
some automated test feedback, although your project will also be marked by a human. You can 
(and should) set up your group when you submit to Gradescope so that both members can see 
the feedback.
Refer to the project rubric in OnQ for a detailed breakdown of the grading criteria. Your 
submission must adhere to the project rules as outlined in the submission policy document for 
this course, which can also be found on OnQ. There is zero tolerance for plagiarism in this 
course. This auto grading software will automatically flag potential cases of plagiarism, which 
will be reviewed by the instructors.
Marking Rubric Summary
The official marking rubric can be found on OnQ, but it is summarized below. 
The project is marked out of 36 with each lab being worth 4 marks and the other 20 marks 
distributed as follows:
APSC 142 – Introduction to Programming for Engineers II
• [4] Required function implementation
◦ This tests that the required functions conform to their description in the starter files. 
This mark is based almost entirely on automated tests in Gradescope.
• [4] Test coverage of required functions
◦ This checks the percentage of lines of code in the required functions that are 
executed by your unit tests and is calculated almost entirely in Gradescope.
• [4] Code style and comments
◦ This checks that your code is well organized and documented properly, with good 
variable names. This is marked by a human.
• [4] Game functionality (calculated mostly in GradeScope)
▪ Winning and losing occur immediately when conditions are met.
▪ Valid maps are loaded correctly and displayed to the user.
▪ Ghosts chase player when they should.
▪ Dots disappear when they should and not when they shouldn't.
▪ Player and ghosts move and respect walls.
▪ Proper error codes are returned when maps are invalid.
• [4] Secure coding practices
◦ This checks that your program follows secure best practices and does not contain 
undefined behavior. This is calculated from a combination of GradeScope and 
manual checks.

請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp

掃一掃在手機打開當前頁
  • 上一篇:代寫COMP20007、代做C/C++編程設計
  • 下一篇:代寫AI3013編程、代做Python設計程序
  • 無相關信息
    合肥生活資訊

    合肥圖文信息
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    急尋熱仿真分析?代做熱仿真服務+熱設計優化
    出評 開團工具
    出評 開團工具
    挖掘機濾芯提升發動機性能
    挖掘機濾芯提升發動機性能
    海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
    海信羅馬假日洗衣機亮相AWE 復古美學與現代
    合肥機場巴士4號線
    合肥機場巴士4號線
    合肥機場巴士3號線
    合肥機場巴士3號線
    合肥機場巴士2號線
    合肥機場巴士2號線
    合肥機場巴士1號線
    合肥機場巴士1號線
  • 短信驗證碼 豆包 幣安下載 AI生圖 目錄網

    關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

    Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
    ICP備06013414號-3 公安備 42010502001045

    99爱在线视频这里只有精品_窝窝午夜看片成人精品_日韩精品久久久毛片一区二区_亚洲一区二区久久

          在线一区二区三区做爰视频网站| 国产午夜精品理论片a级探花| 欧美国产日韩精品| 欧美福利视频在线观看| 美女福利精品视频| 欧美精品国产一区| 欧美色123| 国产一区二区欧美| 亚洲欧洲日韩综合二区| 宅男噜噜噜66一区二区| 欧美一区二区三区视频免费播放| 久久国产免费| 欧美日韩国产精品自在自线| 国产精品乱码一区二三区小蝌蚪| 国产亚洲欧美日韩美女| 亚洲欧洲视频在线| 香蕉乱码成人久久天堂爱免费 | 欧美巨乳在线| 国产乱码精品一区二区三区五月婷| 国产日韩欧美一二三区| 亚洲精品国产精品国自产观看浪潮| 亚洲深夜激情| 免费日韩av| 国产精品亚洲美女av网站| 亚洲丶国产丶欧美一区二区三区| 亚洲视频在线观看| 免费亚洲电影在线| 国产精品人成在线观看免费 | 免费精品99久久国产综合精品| 欧美日韩亚洲在线| 亚洲国产精品va在看黑人| 亚洲欧美日韩国产中文| 欧美精品一区二区三区很污很色的 | 麻豆成人在线| 国产亚洲精品bt天堂精选| 亚洲视频碰碰| 欧美高清视频www夜色资源网| 国产一区二区日韩精品| 一区二区三区欧美在线| 美女精品在线观看| 激情欧美一区二区三区| 亚洲男人的天堂在线aⅴ视频| 欧美乱人伦中文字幕在线| 1000精品久久久久久久久| 久久精品国产99精品国产亚洲性色| 国产精品爱久久久久久久| 日韩亚洲欧美高清| 欧美肥婆bbw| 亚洲国产精品一区二区www| 久久国产精品网站| 国产精品v片在线观看不卡| 亚洲精选久久| 欧美人成在线| 99re成人精品视频| 欧美日韩国产首页| 日韩天堂在线视频| 欧美午夜理伦三级在线观看| 夜夜嗨av一区二区三区网站四季av| 欧美成人性生活| 亚洲三级影院| 欧美日韩极品在线观看一区| 一区二区三区**美女毛片| 欧美激情aⅴ一区二区三区 | 欧美日韩色综合| 亚洲毛片在线观看| 欧美日韩精品一区二区三区| 99精品免费视频| 欧美日韩免费观看一区| 亚洲私人影院在线观看| 国产精品亚洲美女av网站| 欧美在线免费观看亚洲| 亚洲高清在线| 欧美日韩亚洲高清| 午夜精品福利一区二区三区av| 国产日韩精品一区观看| 久久久一区二区三区| 亚洲精品乱码| 国产精品网站在线| 久久精品国产77777蜜臀| 亚洲黄色毛片| 欧美香蕉视频| 久久琪琪电影院| 亚洲欧洲午夜| 国产精品日产欧美久久久久| 久久狠狠一本精品综合网| 亚洲人成亚洲人成在线观看图片 | 激情视频一区二区三区| 欧美精品1区2区3区| 欧美一区二区三区久久精品茉莉花 | 久久激情综合| 日韩午夜视频在线观看| 国产亚洲欧美日韩精品| 欧美成人在线免费观看| 亚洲欧美日本日韩| 91久久夜色精品国产网站| 国产日韩在线看| 欧美巨乳波霸| 久久亚洲国产精品一区二区| 一区二区福利| 亚洲国产专区校园欧美| 国产乱码精品一区二区三区av| 欧美岛国激情| 久久精品国产69国产精品亚洲 | 欧美极品一区| 久久久精品国产99久久精品芒果| 亚洲精品无人区| 国产一区二区三区免费在线观看| 欧美激情综合网| 久久久久久久精| 午夜国产精品影院在线观看 | 欧美一区二区成人6969| 99在线|亚洲一区二区| 亚洲国产成人久久综合一区| 国产欧美一区二区精品秋霞影院| 欧美日韩国产系列| 欧美成人首页| 女同一区二区| 另类亚洲自拍| 久久久欧美一区二区| 午夜亚洲激情| 午夜精品亚洲一区二区三区嫩草| 一本色道久久加勒比精品| 亚洲全黄一级网站| 亚洲国产成人精品久久久国产成人一区| 国产日产欧产精品推荐色 | 久久亚洲捆绑美女| 午夜精品亚洲| 亚洲欧美综合精品久久成人 | 欧美与欧洲交xxxx免费观看| 亚洲图片欧洲图片日韩av| 一区二区三区 在线观看视频| 亚洲日本aⅴ片在线观看香蕉| 亚洲国产精品一区二区久| 在线欧美不卡| 91久久综合| 亚洲精品自在久久| 一本色道久久88综合亚洲精品ⅰ| 日韩午夜电影| 99国内精品| 亚洲天堂男人| 欧美有码在线观看视频| 久久久人人人| 美女黄色成人网| 欧美精品网站| 国产精品高潮呻吟久久av黑人| 国产精品久久久久999| 国产欧美视频一区二区三区| 国产日韩欧美综合一区| 黄色成人免费观看| 亚洲精品色婷婷福利天堂| 欧美激情在线免费观看| 亚洲一区久久| 亚洲伊人久久综合| 亚洲欧美另类国产| 久久久久这里只有精品| 你懂的视频欧美| 欧美精品一区在线发布| 欧美日韩一区二区三区在线观看免 | 国产在线拍偷自揄拍精品| 欧美1区3d| 久久人人九九| 欧美激情视频网站| 国产精品另类一区| 在线观看成人一级片| 亚洲精品中文在线| 午夜精品久久久久久| 蘑菇福利视频一区播放| 欧美日韩一区在线观看| 国产揄拍国内精品对白| 99国产精品久久久久久久| 欧美一区二区网站| 久久综合成人精品亚洲另类欧美| 欧美日韩在线播放一区二区| 国产啪精品视频| 日韩视频在线你懂得| 久久精品卡一| 欧美性做爰猛烈叫床潮| 在线观看亚洲视频| 亚洲欧美一区二区三区在线| 久久性天堂网| 国产精品视频一| 亚洲毛片在线观看.| 久久久www成人免费无遮挡大片| 欧美精品一区二区三区在线看午夜 | 欧美性久久久| 伊人成人开心激情综合网| 亚洲伊人伊色伊影伊综合网| 美女任你摸久久| 国产一区白浆| 亚洲一区日本| 欧美日韩国产综合一区二区| 永久域名在线精品| 久久国产欧美日韩精品| 国产精品成人播放| a4yy欧美一区二区三区| 欧美成人精品一区二区| 在线观看国产欧美| 久久久久久久久久久一区| 国产精品制服诱惑| 亚洲免费影视第一页|